Two new classes:
Wardens - Wardens serve as guardians of nature. Over time, they have learned to
communicate with the plants and to enter into a kind of symbiosis with
them. This intimate relationship with nature allows Wardens to summon
nature spirits that accompany them through the forests and protect them
during combat. Wardens are deadly close-range fighters. Wearing leather
and chain armor, they can stand on the front lines of battle and draw
the opponent‘s attention.
Druids - In elven society, Druids are scholars. They are the custodians of
knowledge collectively gathered by elves about the forces of nature.
Druids must decide whether they wish to dedicate their powers to
healing and a supporting role, or to destroying their enemies. Because
of their role, they may only wear light robes, though this does not
prevent them from being mighty opponents who do not need to shy away
from danger in battle.
Three new regions:
The Weeping Coast (Level 50-53)
Savage Lands (Level 52-55)
Aotulia Vocano (Level 53-55)
Four New Instances:
The Origin (Level 55 Group Instance for 6 Players)
Hall of Survivors ( Level 55 Raid Instance for 12 Players)
Heart of the Ocean (Level 52 group Instance for 6 Players)
Varanas Nightmare (Public Encounter for 150 Players)
New Mini Games:
Course of Terror
PvP Battles:
Visdun Fortress (Tower Defense)
Level Cap - Raised to level 55
New Version of Title System